FAKE gun

"FAKE preserves: Perceptual properties (a fake gun looks like a gun) Motor-activity properties (you handle it like a gun) Purposive properties (it serves some of the purposes of a gun) FAKE negates: Functional properties (a fake gun doesn't shoot) History of function (if it was made to be a real gun, then it's not a fake)" (#60 2109)
"This suggests that we conceptualize a gun in terms of a multidimensional gestalt of properties where the dimensions are PERCEPTUAL, MOTOR ACTIVITY, PURPOSIVE, FUNCTIONAL, etc." (#60 2118)
"If we look at what perceptual, motor-activity, and purposive properties are, we see that they are not inherent in guns themselves. Instead, they have to do with the way we interact with guns. This indicates that the concept GUN, as people actually understand it, is at least partly defined by interactional properties having to do with perception, motor activity, purpose, function, etc. Thus we find that our concepts of objects, like our concepts of events and activities, are characterizable as multidimensional gestalts whose dimensions emerge naturally from our experience in the world." (#60 2120)